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Welcome to our group Brethren Tabletop Wa Group! A space for us to connect and share with each other. Start by posting your thoughts, sharing media, or creating a poll.

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Welcome to our group Brethren Tabletop Wa Group! A space for us to connect and share with each other. Start by posting your thoughts, sharing media, or creating a poll.
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Ive been looking in the book but cant seem to find out if mounted heros can still call shield wall etc or if because they are mounted they can order mounted units (which i assume cannot shield wall) for the usual group orders? If im asking a silly question i apologise lol.
Thanks
Anthony
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After a bit of a break (mostly due to Saga: Age of Chivalry coming out), we had a chance to return to Brethren. We used the Dark Ages army lists this time, for a Viking v Irish battle:
As before, some questions were raised.
There's a rule that says shooting into a wooded area gives a -1 to hit. But nothing seems to be said about shooting through a woods to units on the other side. Do woods block line of sight to the other side, or is it just a simple -1?
Once again, we were confused about who fights who in a big melee, especially where there is a big difference in number of figures. Do you have any explanations for how players go about deciding which figure is attacking which figure, when there are multiple possibilities and the decision greatly favours one side or the other?
It…
MMoexp Diablo 4: In the dark and chaotic world of Diablo 4, power comes to those who seek it—and for Sorcerers, few weapons embody destructive potential quite like the Staff of Endless Rage. This Unique Staff amplifies magical devastation, allowing players to rain down unrelenting fury on the forces of Diablo 4 Gold Hell. Whether you're aiming to dominate PvE content or incinerate foes in PvP battles, this staff is a must-have for any fire-focused Sorcerer build.
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Can a Normal model move into combat or charge without using the heroic charge move?
MMOexp COD BO7: The Call of Duty franchise has become a cornerstone of the gaming industry, with its annual releases consistently dominating sales charts and headlines alike. Among its most iconic subseries is Black Ops, known for its dark narratives, mind-bending conspiracies, and brutal, fast-paced multiplayer. Now, as the community eagerly awaits the next chapter, Call of Duty: Black Ops 7 is shaping up to be one of the most intriguing entries yet, returning to the murky depths of Cold War paranoia while expanding on the themes, characters, and gameplay mechanics fans have come to BO7 Bot Lobbies love.
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We had a second game today (first real, non-solo game), and after the answers to yesterday's questions, we managed to complete a whole game. It was a lot of fun, though we had a few misunderstandings. which were mostly down to us.
But we have more questions!
Can a hero without a shield give an order to figures with shields to form a shield wall?
If a figure has a javelin and sword, can it switch between them in a turn (such as using the javelin to loose, then using the sword to defend when attacked)?
In a melee, if B is supporting A, and A gets pushed back, does B also get pushed back (assuming A has a clear path to move back)?
If you have multiple figures all in base to base contact during a melee, how do you decide who is fighting who?
Hi, not a problem, I'm glad you had fun :)
A hero without a shield is unable to call a shield wall as only infantry with shields are able to take part.
Yes you can use a ranged weapon in the Activation phase and then use a melee weapon in the Combat phase.
If A gets pushed back and has a clear path, the supporting spearman doesn't need to move. However if the supporting spearman is blocking their path, it will need to move to make way. In your example, the Red player can choose which one C engages with when one of those combats is declared. I have added this clarification in future printed books and in the errata on the rules page.
Hope these clear a few things up and I am enjoying reading your full reports!
Many Thanks
Matt
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I picked up the rulebook last month, and just had a quick solo game (using my Vikings and Irish Saga figures) today to try and clarify how things worked. Though the basic rules seem relatively straightforward, there are some elements which led to me being very confused about how the game is meant to work.
It seems that only a hero can order a charge - an individual figure can't charge by themselves. I assume that they can just move (or run) into base to base contact with an enemy figure and then have a combat in the combat phase, but don't get the bonus for a charge?
Is there anything stopping an enemy from simply moving away after a figure has moved into base to base contact with them (via a move, run, or charge action)? In the situation I had, a Viking moved into base contact with an…
Thanks for the reply. Going back to the winning/losing - who counts as winning or losing if no wounds are inflicted? It would seem to be a draw in this case.
Or, is the side who got to make the wound roll (even if they didn't cause any wounds) considered the winner? Possibly being used to games where number of wounds is the only thing that matters for counting win/loss means I overlooked that possibility.
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If you use 'Wait' on a few archers (with 2APs), waiting for the enemy to move up into range! My assumption was that this used up an AP so when I decided they were going to fire they could only ‘Loose’ as they only have 1AP left. My son pointed out that you usually redeem, say a voucher, for something of equal value so that you should get the action point back which would allow the archer to both Aim and Loose. Can I check your intention here as checking dictionary suggests he has a point.
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I have read and reread page 9. I am happy with the charge and failed charge points BUT we have just had the case where a Viking (Hero lead) group has charged the Saxons (also lead by their hero) rolled only 2" on their D6 so has ended up about an inch and a half away from the Saxons. Fine they get -1 Defence. However the Saxons are now within 3" of the Saxons. The Saxon player rightly said I don't want to charge and Suffer the penalty as I can form up my shield Castle. The Vikings are now really close, in the next turn do they / can they...
A. accept the failed charge condition for being within 3" and die heroically on the shield castle the Saxons have now built.
B. Move back a couple of inches so as to have another at the next turn again…
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I may have missed this, but once you've created your army, is there a guide as to the max/min size of individual units?
Regards
John
I've just remembered they aren't in the QUICK start rules but something to look forward to in the main book
MMOexp FC26: The official release date of FC 26 is set for September 26, 2025[Speculative]. The standard version will be available on PlayStation 5/4, Xbox Series X/S, Xbox One, PC (Steam) and Nintendo Switch. Players who purchase the Ultimate Edition or subscribe to EA Play can experience the game a week in advance (September 20). It is worth noting that the Nintendo Switch 2 version will be specially optimized for FC 26 Coins the characteristics of the new handheld to ensure smooth operation and picture performance. There were rumors that the game might be released in August, but the official finally maintained the traditional September release strategy.
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EA adopts a "lightweight release strategy" in fiscal year 2025, focusing on sports IPs such as FC 26 and Madden NFL 25. The financial report shows that 73% of its revenue comes from online services that continue to operate, and the user base of the "FC" series has exceeded 130 million, becoming the core pillar of cheap FIFA 26 Coins EA's cash flow. Although the sales of "UFC 5" did not meet expectations, the company has invested more development power in the football category through resource reorganization and technology reuse.