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Dacians vs. Carthaginians

We played an interesting matchup, Dacians vs. Carthaginians, 300 points each, using the “opposing armies: objective capture mission.” The battle saw the Carthaginians’ cavalry combat hero (defense specialist), light support hero with drum (fear specialist), Numidian cavalry, Numidian skirmishers, a Balearic slinger, Libyan spearmen, a phalangite, and a levy skirmisher VS. the Dacians’ heavy combat hero with a falx (melee specialist), light support hero with a standard and a Sica (inspiration specialist), light cavalry, naked fanatics, a javelinman, archers, light infantry, and noble infantry.


The Dacians’ melee ability was formidable, but so was the Carthaginian cavalry and their missile units. In fact, cavalry creates a lot of pressure for the opponent because they count as two units in determining control of objectives, and have extra life.


The battle began with a lot of maneuvering and positioning. One naked fanatic decided to hit the Carthaginian archer, and then run toward the…


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That sounds like it was chaotic and fun! Would you be happy if I share this on Facebook?

Hills and Uneven Terrain

Hi, I am a new player, and am reading the full rules now. Going through the terrain rules, I see that there are no rules regarding hills or uneven terrain. I am just curious as to why there are no rules for such terrain.

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Hi Kenntak, welcome to the community! Those were unfortunately casualties during playtesting. While opening the rules up to play testers it became a bone of contention with how hills and rough terrain are represented comparing different terrain types / angles of hills / marking out rough terrain effectively etc.


So I effectively decided to make all terrain rough/uneven unless on a road by giving roads that movement bonus and focusing raised terrain on cliffs as that is definitive in what it is and most wargaming hills come with cliffs built into them.


I realize I should have just made a decision on them and stuck with it, but at the time of designing I felt it might be better to allow players house rule them depending on their scenario as there were so many conflicting ideas.


I hope this answers your question.


Many Thanks


Matt

John Gillson
John Gillson

Quick Start Rules

Hi,

Looks like being a really good game. Looking forward to getting the full rules. I have a request rather than a question; could you produce a printer friendly (black& white) version of the QSR please. Also when the full rules are published, if there is a PDF version, can there also be printer friendly version.

Regards

John


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John Gillson
John Gillson
10. Feb. 2024

Thanks for that Matthew. That suits my pocket much more.

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